I would review these sections at least five times.
Recording Ruins
This section is designed to show the hardware and software I used to record the Ruins (SA0540) album.
I truly believe that the best albums are made from the heart first, not the head. I usually try to get a clear sound, where I can hear everything adequately. Then, after I get a good sound, I add other effects such as reverb, echo, and delay to make it sound the way I want too.
Focus on what is being done, not how it’s done. Different software companies all do the same thing, but they all do it in different ways. Even this software changes over time.
Prerequisites
Prerequisite classes are high school classes that you have to take before you take collage level classes. For example, Pre-Calculus is one of the classes you take before you can take Calculus in college.
Sound FX 101
The first time I would just listen to the sounds and try to remember the names of the sounds you want to use on your album.
The second time I would not just listen, but also look at the graphics for every Sound FX in the ‘Sound FX 101’ section. I would look at the ‘Cool Edit 2000’ prerequisite section before looking at the pictures on your second time.
On the third time you should read the ‘Modulation’ and ‘Delay’ prerequisites before you read the rest of the ‘Sound FX 101’ sound FX descriptions.
You don’t need to understand how this works to use these tools to shape your sound. If you never read the website, but just listen to it, my job is done.
When you are finished with this course you will know how to record and mix a song on your own. I encourage you to tweak every control knob. Some of the best sounds were accidents.
If you get a song you like you can save it on the fx plugin by name. you can also take a picture of it. Hit [print screen] and then go to the [Microsoft paint] program and click [edit] and click [paste]

Resize the window and drag the center of the screen until you get it the way you want it.
After you finish this course, you will be ready to go into a studio, and learn from another co-producer and/or engineer how to get these sounds. Every engineer has some tricks and the more people you learn from the better engineer you become.
The most important thing you need to understand, is that you have to decide for yourself, how much of a role you have in creating the album. It would be nice if one person in every band knew how to create demos. I want it to sound as much like the band as possible.